![]() Latitude ☒0 (Mexico City Mutare, Zimbabwe) To determine the per-pixel value for 256x256 tiles, take the zoom level you're interested in and look at the row above it. The per-pixel value will be different for tiles served by the Mapbox Raster Tiles API, which are 256x256 pixels by default. These numbers are based on 512x512 pixel tiles, which are displayed in Mapbox GL-based map clients. For this reason, it is important to note that the values below apply to the pixels in the map tile rather than the pixels on your screen. Many modern devices have displays with a pixel density that is much higher than the images they display, and they apply special transformations to make images look good. This table lists the approximate geographical distance in meters per pixel for each zoom level, at different latitudes. Zoom levels and geographical distanceĭetermining the geographical distance covered by an individual pixel in a map depends on the latitude you are looking at. Because of this zoom offset, the appearance of a Mapbox GL JS map at zoom level 1 is the same as the appearance of a Mapbox.js map at zoom level 2. This means that when a Mapbox GL JS map is zoomed to zoom level 2, it will display the same geographic area as a Mapbox.js map zoomed to zoom level 1. In Mapbox GL JS, all tiles are offset by one zoom level. While a 512x512 tile and a 256x256 tile cover the same geographic area at any given zoom level, they will appear a bit differently when displayed by Mapbox GL JS versus Mapbox.js. If you're working with Mapbox GL JS but would like to display 256x256 pixel tiles, you can also specify that individual Mapbox sources are 256x256 pixel tiles in your map's source definition or by ensuring the source's TileJSON is correct. The only Mapbox products that work with 256x256 pixel tiles by default are the Mapbox Raster Tiles API and Mapbox.js. Libraries based on Mapbox GL display 512x512 pixel tiles by default, while many other mapping libraries use 256x256 pixel tiles. The highest zoom level, 22, is a 2 22x2 22 grid. Each zoom level quadtree divides the tiles of the one before it, which creates a grid of 2 zoomx2 zoom. At zoom level 1, the single tile you saw at zoom level 0 splits into exactly four tiles so the whole world fits in a 2x2 tile square. At zoom level 0, you can see a map of the whole Earth, and this image is contained in a single tile. Zoom Video Communications may also be known as or be related to Zoom Video Communications and Zoom Video Communications, Inc.Map tiles are stored in a quadtree data structure. The data presented on this page does not represent the view of Zoom Video Communications and its employees or that of Zippia. None of the information on this page has been provided or approved by Zoom Video Communications. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. The employee data is based on information from people who have self-reported their past or current employments at Zoom Video Communications. Zippia gives an in-depth look into the details of Zoom Video Communications, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Zoom Video Communications. ![]()
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